idea lab
Ideas Lab's P.U.N.C.H. Model
Over the last several years, Ideas Labs has been building a suite of advanced markerless AI to analyze various aspects of human motion, from biomechanics to event tracking to a bird's eye view of an entire rink with player identification. While our technology is more sport-agonstic, we've been focusing on golf and baseball -- two stick-based sports with discrete arc of motions (sorry, Gumby). More recently, we've begun looking at martial arts with a specific relevance of our motion-based analytics of play (in this specific case of boxing, defense, stepping and attack, and threading). As in other sports, there is a broad base of literature around applying various sensor-based and motion capture-based analytics in boxing. One paper, by Khasanshin (2021), leveraged sensors applied on the wrist to analyze the speed of punches of boxes while shadow boxing in specific types of punches (jab, cross, hook, and uppercut) and type of activity (shadow boxing, single punch, or multiple punches).
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The Robots of #CES2018
Autonomous vehicles, drones, artificial intelligence, augmented/virtual reality, robotics and smart cities are among the hottest topics at CES 2018 in Las Vegas. The rise of the machines is unavoidable: Our future will include robots as companions and co-workers. Below (and in the slideshow above) are just a few that caught my eye on the show floor. Called an empathetic robotic device, Honda unveiled the A18, which is a companion robot. The A18 has a face that can recognize and emulate emotions and respond to the emotions its companion shows.